Cavern

 Cavern4D

 Cavernize

  Cavernizer

  SurroundUpmixer

  GenerateSamples(int)

  GetChannels()

  loop

  matrixUpmix

  OnPlaybackFinished

  Readable(ReferenceChannel)

  RetrieveSamples(ReferenceChannel)

  SurroundUpmixer(Clip)

  SurroundUpmixer(Clip, bool)

  timeSamples

 Debug

 FilterInterfaces

 Filters

 Format

 Helpers

 QuickEQ

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

bool loop

Restart the source when finished.
VisibilityPublic

See also

CavernUnity DLL.Cavern.Cavernize.SurroundUpmixer.OnPlaybackFinishedCalled when a non-looping source has generated its last sample blocks.