Cavern
Cavern4D
Cavernize
Debug
FilterInterfaces
Filters
Utilities
Allpass
Bandpass
BandpassFlat
BiquadFilter
Cavernize
CalculateSmoothingFactor(int, double)
Cavernize(int, float)
Effect
GroundCrossover
GroundLevel
Height
HeightLevel
PresetOutput(int)
Process(float[])
SmoothFactor
Comb
ComplexFilter
Convolver
Crossover
DebugCrossover
Delay
DualConvolver
Echo
FastConvolver
Filter
FilterExtensions
Gain
Highpass
HighShelf
Lowpass
LowShelf
Normalizer
Notch
PeakingEQ
PhaseShifter
SpikeConvolver
ThreadSafeFastConvolver
Format
Helpers
QuickEQ
Remapping
SpecialSources
Spoofer
Utilities
Virtualizer
Atmosphere
AudioClip3D
AudioListener3D
AudioListener3DInspector
AudioSource3D
CavernizeRealtime
Channel
Clip
Environments
Jack
Listener
QualityModes
Rolloffs
SeatAdaptation
Source
float Height
The moving part's normalized height from the ground. Clamped between -0.2 and 1, 1 means max height.
Visibility
Public
Getter
Public
Setter
Private
See also
CavernUnity DLL.Cavern.Filters.Cavernize.HeightLevel
Audio that should be played at the level by Height. Results are from the last frame.