CavernCavern4DCavernizeDebugFilterInterfacesFiltersUtilitiesAllpassBandpassBandpassFlatBiquadFilterCavernizeCombComplexFilterConvolverConvolve(float[], float[])Convolve(float[], float[], int)Convolver(float[], int)delayDelayFinalize(float[], float[])futureimpulseImpulseProcess(float[])CrossoverDebugCrossoverDelayDualConvolverEchoFastConvolverFilterFilterExtensionsGainHighpassHighShelfLowpassLowShelfNormalizerNotchPeakingEQPhaseShifterSpikeConvolverThreadSafeFastConvolverFormatHelpersQuickEQRemappingSpecialSourcesSpooferUtilitiesVirtualizerAtmosphereAudioClip3DAudioListener3DAudioListener3DInspectorAudioSource3DCavernizeRealtimeChannelClipEnvironmentsJackListenerQualityModesRolloffsSeatAdaptationSource | void Process(float[] samples)Apply convolution on an array of samples. One filter should be applied to only one continuous stream of samples.
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