Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

 Filters

 Format

 Helpers

 QuickEQ

  EQCurves

  Equalization

  SignalGeneration

  Utilities

  IDisposable

  MeasurementImporter

  MeasurementImporterStatus

  NoisyChannel

  SpeakerSweeper

  VerboseImpulseResponse

  Window

  Windowing

  ApplyWindow(Complex[], Window)

  ApplyWindow(Complex[], Window, Window, int, int, int)

  ApplyWindow(float[], int, Window, Window, int, int, int)

  ApplyWindow(float[], Window)

  ApplyWindow(float[], Window, Window, int, int, int)

  ApplyWindow(List, Window, double, double)

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

void ApplyWindow(float[] samples, Window function)

Apply a predefined window function on a signal.
VisibilityPublic
Modifiersstatic

Parameters

float[] samplesSignal to window
Window functionWindowing function applied