CavernCavern4DCavernizeDebugFilterInterfacesFiltersFormatHelpersQuickEQRemappingSpecialSourcesSpooferUtilitiesVirtualizerVirtualChannelCrossoverFilterParse(float[][], int, float)VirtualChannel(float, float, float[], float[], int, float)xyVirtualizerFilterAtmosphereAudioClip3DAudioListener3DAudioListener3DInspectorAudioSource3DCavernizeRealtimeChannelClipEnvironmentsJackListenerQualityModesRolloffsSeatAdaptationSource | float yVirtual speaker angle difference from the subject's gaze on the horizontal axis: azimuth.
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