CavernCavern4DCavernizeDebugFilterInterfacesFiltersFormatHelpersQuickEQRemappingSpecialSourcesSpooferUtilitiesVirtualizerAtmosphereAudioClip3DAudioListener3DAudioQualityCurrentDelayTargetDirectLFEDisableUnityAudioGetLayoutName()IsSymmetricLFESeparationLFEVolumeLimiterOnlyManualUpdate()NormalizerOutputpausedPausedPerformSafely(Action)RangeSampleRateUpdateRatevolumeVolumeAudioListener3DInspectorAudioSource3DCavernizeRealtimeChannelClipEnvironmentsJackListenerQualityModesRolloffsSeatAdaptationSource | void PerformSafely(Action action)Invoke an action when rendering is not in progress, making non-thread-safe Cavern calls (like seeking)safe from another thread.
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