CavernCavern4DCavernizeDebugFilterInterfacesFiltersFormatHelpersQuickEQRemappingSpecialSourcesSpooferUtilitiesVirtualizerAtmosphereAudioClip3DAudioListener3DAudioListener3DInspectorAudioSource3DCavernizeRealtimeChannelChannel(float, float)Channel(float, float, bool)Channel(Vector3, bool)CubicalPosDistanceEquals(Channel)IsLFE(int, int)IsScreenChannelLFEMove(float, float)Rotate(float, float)SpatialPosSphericalPosToString()XYClipEnvironmentsJackListenerQualityModesRolloffsSeatAdaptationSource | float YRotation around the horizontal axis in degrees, clockwise: azimuth.
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