Cavern
Cavern4D
Cavernize
Debug
FilterInterfaces
Filters
Format
Helpers
QuickEQ
EQCurves
Equalization
SignalGeneration
Utilities
FilterAnalyzer
GraphUtils
ConvertFromDecibels(float[])
ConvertToDecibels(float[], float)
ConvertToGraph(Complex[], double, double, int, int)
ConvertToGraph(float[], double, double, int, int)
Correlation(float[], float[])
Correlation(float[], float[], int, int)
ForEachLin
(T[], double, double, FrequencyFunction
)
ForEachLog
(T[], double, double, FrequencyFunction
)
FrequencyFunction
(double, ref T)
Normalize(float[])
Scale(float[], int)
Scale(float[], int, int, int)
SmoothGraph(float[], float, float, float)
SmoothGraph(float[], float, float, float, float)
SmoothUniform(float[], int)
PinkNoiseDetector
IDisposable
MeasurementImporter
MeasurementImporterStatus
NoisyChannel
SpeakerSweeper
VerboseImpulseResponse
Window
Windowing
Remapping
SpecialSources
Spoofer
Utilities
Virtualizer
Atmosphere
AudioClip3D
AudioListener3D
AudioListener3DInspector
AudioSource3D
CavernizeRealtime
Channel
Clip
Environments
Jack
Listener
QualityModes
Rolloffs
SeatAdaptation
Source
float[] SmoothGraph(float[] samples, float startFreq, float endFreq, float octave = 1 / 3f)
Apply smoothing (in octaves) on a graph drawn with ConvertToGraph(float[], double, double, int, int).
Visibility
Public
Modifiers
static