Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

 Filters

 Format

 Helpers

 QuickEQ

  EQCurves

  Equalization

  SignalGeneration

  Utilities

  FilterAnalyzer

  GraphUtils

  ConvertFromDecibels(float[])

  ConvertToDecibels(float[], float)

  ConvertToGraph(Complex[], double, double, int, int)

  ConvertToGraph(float[], double, double, int, int)

  Correlation(float[], float[])

  Correlation(float[], float[], int, int)

  ForEachLin(T[], double, double, FrequencyFunction)

  ForEachLog(T[], double, double, FrequencyFunction)

  FrequencyFunction(double, ref T)

  Normalize(float[])

  Scale(float[], int)

  Scale(float[], int, int, int)

  SmoothGraph(float[], float, float, float)

  SmoothGraph(float[], float, float, float, float)

  SmoothUniform(float[], int)

  PinkNoiseDetector

  IDisposable

  MeasurementImporter

  MeasurementImporterStatus

  NoisyChannel

  SpeakerSweeper

  VerboseImpulseResponse

  Window

  Windowing

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

float[] SmoothGraph(float[] samples, float startFreq, float endFreq, float startOctave, float endOctave)

Apply variable smoothing (in octaves) on a graph drawn with
ConvertToGraph(float[], double, double, int, int).
VisibilityPublic
Modifiersstatic