CavernCavern4DCavernizeDebugFilterInterfacesFiltersFormatHelpersQuickEQEQCurvesEqualizationSignalGenerationUtilitiesFilterAnalyzerGraphUtilsPinkNoiseDetectorAdaptationGetProbability(float[])GetProbabilityOfSpectrum(float[])MaxFreqMinFreqPinkNoiseDetector(int, int, FFTCache, float, float)IDisposableMeasurementImporterMeasurementImporterStatusNoisyChannelSpeakerSweeperVerboseImpulseResponseWindowWindowingRemappingSpecialSourcesSpooferUtilitiesVirtualizerAtmosphereAudioClip3DAudioListener3DAudioListener3DInspectorAudioSource3DCavernizeRealtimeChannelClipEnvironmentsJackListenerQualityModesRolloffsSeatAdaptationSource | int AdaptationNumber of frames to calculate the probability from. The more frames measured, the better the chance of true positives,but this decreases detection speed.
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