CavernCavern4DCavernizeDebugFilterInterfacesFiltersFormatHelpersQuickEQRemappingSpecialSourcesSpooferUtilitiesVirtualizerAtmosphereAudioClip3DAudioListener3DAudioListener3DInspectorAudioSource3DCavernizeRealtimeChannelClipEnvironmentsJackListenerQualityModesRolloffsSeatAdaptationSourceAddFilter(Filter)bool Precollect()bool RenderableClipCopySettings(Source)DistanceSimulationDopplerLevelfloat[] Collect()float[][] GetSamples()ForcePrecollect()IsPlayingLFEListener listenerLoopMuteoperator bool(Source)Pause()PitchPitchedUpdateRatePlay(long)PlayDelayed(float)PositionRandomPosition()RemoveFilter(Filter)RenderedscreenLockedSizeSpatialBlendSpatialFilterSpeedOfSoundstereoPanStop()TimeSamplesTogglePlay()UnPause()VolumeVolumeRolloff | float SizeAudio source size relative to Listener.EnvironmentSize. 0 is a point, 1 is the entire room.
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